Sometimes an E.G.O. or Emotion Abilities may not save you from your current predicament. Enter Abnormality Abilities to save the day!

What do they do?

Abnormality Abilities will allow you to pick a powerful effect from a specific Abnormality, at the cost of your own Sanity.

There is no limit to the amount of abilities you can take from an Abnormality; except your own Sanity. You can pick the abilities on your own turn, and they activate on pick-up, thus eating away at your Sanity.

IMPORTANT NOTICE: Choosing an ability means you accept whatever responsibility one may entail, especially if it hurts a fellow teammate.

How long do they last?

Though some may differ in duration (check its correlated E.G.O. page) but usually these abilities last for the duration of the ENTIRE INITIATIVE meaning that after the initiative is cleared, these effects will then subside.